1/1/2024 0 Comments Mods that cause dsync factorioFixed that map pings would always round up the pinged location.Fixed that Lua collision mask util didn't check for tile prototypes.Fixed that inserters would report status other than "Waiting for space in destination" in certain cases.Fixed burner inserter would not fuel itself when drop target was full.Fixed that item requests didn't subtract items picked up from ground when reviving ghosts.That means loading this mod after any other mod which modifies planes.īecause the mod determines whether or not a vehicle is a plane using the prototype property order, the ending must not be changed. Possible issuesīecause the mod copies the grounded version of the plane for the airborne version, one must ensure that the grounded version of the plane is not modified after this mod takes a copy. Increased debris damage is accomplished by halving the health of the plane when it is on the ground, therefore damage is 2x more powerful. The mod appends -_Z9ZC_G for grounded planes and -_Z9ZC_A for airborne planes. The mod determines whether or not a vehicle is a plane using the prototype property order. When the player lands, the same process occurs into a grounded plane from an airborne plane. When the player passes takeoff speed, the airborne version of the plane is created and everything from the old grounded plane is copied over. The grounded version of the plane possesses collisions, while the airborne version does not. To give the illusion of taking off and landing, the mod makes a copy of the plane - one plane is the grounded version, the other is the airborne version. Modify how much fuel grounded and airborne planes use.įuel usage can be modified in the ingame mod menu Mod internals How the mod works Planes will lose their shadows upon taking off.Įnable/disable in the ingame mod menu Fuel usage multiplier Rocks, tree stumps and other objects will damage the plane more on takeoff and landing.Įnable/disable in the ingame mod menu No airborne plane shadows Slower acceleration and braking, requiring a greater distance to takeoff and land.Įnable/disable in the ingame mod menu Increase debris damage Widens the turn radius of planes planes can no longer spin on the spot.Įnable/disable in the ingame mod menu Realistic acceleration + braking force Planes emit pollution depending on their fuel type and speed.Įnable/disable, pollution amount can be modified in the ingame mod menu Realistic turn radius Otherwise the plane just stops.Įnable/disable in the ingame mod menu Pollution Hitting cliffs and running into water on takeoff and landing will destroy the plane. Not recommended for now, the detection is somewhat inaccurate and sometimes falsely destroys the plane. When not on a runway tile, the max speed of the plane is limited to what is set in the settings - exceeding the max speed when not on a runway will damage the plane.Įnable/disable, Max vehicle friction modifier for tiles, max speed when not on runway can be modified in the ingame mod menu Environmental damage Runway tiles are tiles with a vehicle friction modifier less than what is set in the settings. Throttle lever coming in the future, allowing a set speed to be maintained.Įnable/disable in the ingame mod menu Strict runway requirement To reduce accidental landings, unless the brake is held the plane will automatically reaccelerate to keep itself airborne. Red needle: Plane takeoff or landing speedĮnable/disable gauge + warning chime, warning threshold, units can be modified in the ingame mod menu Optional mechanics Auto reaccelerate to keep airborne.Red light: Turns on when remaining fuel in tank is below set threshold, sounds warning chime.Right fuel bar: Remaining energy in currently burning fuel item.Left fuel bar: Remaining fuel in the aircraft tank.Takeoff/landing speed, units can be modified in the ingame mod menu Gauges On the ground, the pilot cannot exit unless the plane is stopped. Should the pilot bail while the plane is airborne, if there is a passenger available, they will become the pilot instead. To land, slow down below their set landing speed, after which it becomes grounded and gains its collisions. Planes need to reach their set takeoff speed to takeoff, after which they will become airborne and lose their collisions. This mod includes no planes by itself, you must install them separately. Originally an extension to the Aircraft mod for Factorio, now a framework for planes. Adds a variety of mechanics to make vehicles behave like planes.
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